“Gamification” is becoming a powerful tool to engage and train employees

 

“Gamification” is becoming a powerful tool to engage and train employees, customers and the public as well as to drive innovation and performance improvement.

One of the hottest trends in recent years are games and gaming strategies. Today there are more then 200 million active gamers in the US. Traditionally gaming has been for entertainment purposes but now we are seeing key executive strategies being developed for the enterprise, human resources, loyalty and marketing.
“Gamification” is becoming a powerful tool to engage and train employees, customers and the public as well as to drive innovation and performance improvement. Join our Gamification Gurus in a discussion on how gaming technology is being used to encourage users to engage in desired behaviors and problem solve.

New to Gamification?
“Gamification” and the Enterprise – Perfect Together
http://www.njtc.org/events/indevt.asp?dbid={4B42784B-27DB-E111-A909-0013725A113C}&svdate=N

Moderator:
Rich Napoli, Chief Operating Officer, ObjectFrontier Software

Speakers:
Allan Grafman, Chairman, Majesco Entertainment
Drew Napoli, Gamification Specialist at ObjectFrontier, Inc.
Gabe Zichermann, Chair of GSummit (SF, April 16-18, 2013)

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Categories: CIO, Data Center, Human Resources

Author:NJ Tech Council

The New Jersey Tech Council helps companies grow and supports the tech, innovation and entrepreneurial ecosystems in the state and region.

NJTC TechWire

Daily updates about the region's most tech savvy companies

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